107 lines
3.5 KiB
QML
107 lines
3.5 KiB
QML
/********************************************************************
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This file is part of the KDE project.
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Copyright (C) 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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import QtQuick 2.6
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import QtQuick.Controls 1.1
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import QtQuick.Layouts 1.1
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import QtGraphicalEffects 1.0
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Item {
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id: wallpaperFader
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property Item mainStack
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property Item footer
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property alias source: wallpaperBlur.source
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state: lockScreenRoot.uiVisible ? "on" : "off"
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property real factor: 20
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Behavior on factor {
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NumberAnimation {
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target: wallpaperFader
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property: "factor"
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duration: 1000
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easing.type: Easing.InOutQuad
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}
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}
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FastBlur {
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id: wallpaperBlur
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anchors.fill: parent
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radius: 50 * wallpaperFader.factor
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}
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ShaderEffect {
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id: wallpaperShader
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anchors.fill: parent
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supportsAtlasTextures: true
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property var source: ShaderEffectSource {
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sourceItem: wallpaperBlur
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live: true
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hideSource: true
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textureMirroring: ShaderEffectSource.NoMirroring
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}
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readonly property real contrast: 0.45 * wallpaperFader.factor + (1 - wallpaperFader.factor)
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readonly property real saturation: 1.7 * wallpaperFader.factor + (1 - wallpaperFader.factor)
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readonly property real intensity: wallpaperFader.factor + (1 - wallpaperFader.factor)
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property var colorMatrix: Qt.matrix4x4(
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contrast, 0, 0, 0.0,
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0, contrast, 0, 0.0,
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0, 0, contrast, 0.0,
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0, 0, 0, 1.0).times(Qt.matrix4x4(
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saturation, 0.0, 0.0, 0.0,
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0, saturation, 0, 0.0,
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0, 0, saturation, 0.0,
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0, 0, 0, 1.0)).times(Qt.matrix4x4(
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intensity, 0, 0, 0,
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0, intensity, 0, 0,
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0, 0, intensity, 0,
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0, 0, 0, 1
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));
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fragmentShader: "
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uniform mediump mat4 colorMatrix;
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uniform mediump sampler2D source;
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varying mediump vec2 qt_TexCoord0;
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uniform lowp float qt_Opacity;
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void main(void)
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{
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mediump vec4 tex = texture2D(source, qt_TexCoord0);
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gl_FragColor = tex * colorMatrix * qt_Opacity;
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}"
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}
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states: [
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State {
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name: "on"
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PropertyChanges {
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target: wallpaperFader
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factor: 1
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}
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},
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State {
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name: "off"
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PropertyChanges {
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target: wallpaperFader
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factor: 0
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}
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}
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]
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}
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